Roles: Programming, Game Design
Platforms: Windows, Mac OS, GNU/Linux
Scientist Escape was made during the BUG game development summer school at the Bahçeşehir University in 2012. This is my first title made with the Unity engine.
The game was rewarded the GameX Best Indie Game title in the GameX exposition in 2012. (source in Turkish)
As I mentioned, this was my first game made with Unity and was made in a limited time. Therefore I would like to share some funny facts about how the game works.
Back then Unity didn't have 2D colliders, and the collider for the door in the menu screen is actually a box collider hanging in the 3D scene, with the angle made so that it covers the door from the camera angle.
There is no animation in the main menu for the falling cubes, they are 100% physics. Initially I wanted the cubes to fall just a little to give some action, but out of luck there was this nice point where the cube above would fall and bounce by rotating. So I just left it like that and it looks fine.
In the credits scene, the credits are actually a plane with an image which has the script for the moving lasers attached to it and moves up and down.
Initially the scenes didn't have any light maps and after a recommendation from one of my mentors, I spent the last night baking lightmaps on my laptop with Intel graphics and it was definitely worth it.